My first ever devlog post
Devlog #1 — Starting the Scenic Detour
Hi everyone!
This is my very first devlog ever, so… welcome to the chaos!
My name is Henrik, and I’m a Swedish dad, hobby-developer, tinkerer and general “I’ll fix it later” kind of guy. A few years ago, during a game jam, a friend and I came up with the earliest idea for this game: a small, cozy, messy road-trip adventure about a family, a car, and a completely unnecessary detour. We ended up choosing a different concept for the jam, but this idea just never left me. It kept circling around in my head like a Volvo with a stuck turn signal.
So here we are.
The Scenic Detour is finally becoming a real project.
What kind of game is this?
It’s a 2D driving adventure set in a fictional version of Sweden, summer of 1988.
You drive a Volvo estate with a caravan, navigate tiny countryside roads, back into cramped camping spots, and try to keep your family from losing their minds while you inevitably take the wrong turn.
Hand-drawn? REALLY hand-drawn?
Yes.
Like… pencil-on-grid-paper scanned into Unity hand-drawn.
I’m terrible at art. Truly awful.
So instead of fighting it, I decided to embrace it. The entire visual style is literally my doodles on Swedish math notebook paper. The grids, the smudges, the shaky lines — that’s the look. And honestly, it fits the theme so well I’m starting to love it.
Tools, workflow & sanity
I code most of the game myself.
I use AI mostly for debugging, problem solving and generating music loops that sound suspiciously like bad cassette tapes from the late 80s.
I don’t have a production schedule.
I don’t have milestones.
Not because I’m disorganized (okay, maybe a little), but because — just like the main character in the game — I’m a slightly overloaded dad with limited time, unlimited ideas, and a constant need to keep family life running smoothly.
This project will grow when I have pockets of energy, late-night bursts of inspiration, or those rare magical weekends when nobody needs a ride anywhere.
The vision
I want The Scenic Detour to feel:
warm
nostalgic
chaotic in a harmless way
like a Swedish family film from the 80s
and most importantly, handmade
I want players to smile.
I want them to recognize the feeling of trying your best while everything insists on going sideways.
Thanks for reading this first devlog.
More updates will come — irregularly, probably unexpectedly, but always with love and pencil dust.
– Henrik
The Scenic Detour
The most Swedish summer ever captured on paper.
| Status | Prototype |
| Author | HenrikGanard |
| Genre | Adventure |
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